The Long Dark Wiki

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The Long Dark Wiki
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''Eating it is better than starving, probably.'' ~TLD Dog Food Description
 
''Eating it is better than starving, probably.'' ~TLD Dog Food Description
   
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Hunger is one of the four major bars the player must keep track of. It is managed by the number of calories the player has, from 0-2500. The only way to treat hunger is to have the player eat or drink something with Calories. With the exception of [[Potable Water]] or [[Unsafe Water]], all food, and some [[First Aid]] items, provide calories.
Hunger is a mechanic in The Long dark centered around [[Calorie Store|calories]]. It is one of the largest priorities in game because failure to keep '''Hunger''' at a constant positive state can result in [[Starvation]]. When starving [[condition]] will decrease, although not as drastically as [[Thirst|Dehydration]]. Early on in game '''Hunger''' should be a low priority as long as you loot the right locations because [[Food And Drink|food]] is basically littered everywhere, But as a game progresses it will become more evident as a problem when food becomes scarce.
 
 
== Management ==
 
== Management ==
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The hunger meter will steadily decrease as time passes until it reaches zero, at which point the player enters starvation and begins to lose [[Condition]] rapidly. Starvation is not an [[Afflictions|Affliction]] and does not require First Aid in order to treat, the player need only eat something.
Hunger is reliant of two other mechanics, [[Calorie Store]], and [[Calorie Burn|Calorie Burn]]. The more calories you have, the more time you have before you starve. You can store a max. of 2500 calories before you become '''Full''' and can't eat anymore. It is advised to always keep some food item on you at all times incase necessary. Carrying to much food at once can result in your [[Backpack|backpack]] weighing to much and decrease [[fatigue]].
 
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== Variables ==
 
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The player can have a maximum of 2500 calories stored up, at which point the hunger meter is full. The player will be unable to eat anything while they are at full calories, and any meals will be left incomplete, with the remaining calories kept in the player's inventory. However, first aid items like [[Rose Hip Tea]], [[Reishi Tea]], [[Herbal Tea]], as well as [[Coffee]] may be consumed, although they will provide no calorie benefit.
* By performing activities such as Breaking [[Branch|Branches]] you will burn more calories than by just standing.
 
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* [[Sprinting]] and walking both also result in '''calorie burn''' increasing.
 
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If the player engages in strenuous activity like chopping wood or sprinting, more calories will be burned than simply by walking, standing still, or sleeping. The player will be informed of how many calories, and how much time, an action will take.
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[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 05:03, 7 August 2016

Eating it is better than starving, probably. ~TLD Dog Food Description

Hunger is one of the four major bars the player must keep track of. It is managed by the number of calories the player has, from 0-2500. The only way to treat hunger is to have the player eat or drink something with Calories. With the exception of Potable Water or Unsafe Water, all food, and some First Aid items, provide calories.

Management

The hunger meter will steadily decrease as time passes until it reaches zero, at which point the player enters starvation and begins to lose Condition rapidly. Starvation is not an Affliction and does not require First Aid in order to treat, the player need only eat something.

The player can have a maximum of 2500 calories stored up, at which point the hunger meter is full. The player will be unable to eat anything while they are at full calories, and any meals will be left incomplete, with the remaining calories kept in the player's inventory. However, first aid items like Rose Hip Tea, Reishi Tea, Herbal Tea, as well as Coffee may be consumed, although they will provide no calorie benefit.

If the player engages in strenuous activity like chopping wood or sprinting, more calories will be burned than simply by walking, standing still, or sleeping. The player will be informed of how many calories, and how much time, an action will take.